Saturday, January 2, 2021

Diablo 3 - Witch Doctor - speed farming - Season 22

Diablo 3 Season 22 Witch Doctor 送的是 Mundunugu's Regalia 六件套。

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有了 Mundunugu's Regalia 其中的 4 件 ,Big Bad Voodoo 打出的 Fetish Shaman 现在可以跟着Witch Doctor 跑,而且持续时长变成了 2 倍。

Big Bad Voodoo 做什么呢?这个技能召唤一个不能走动的 Fetish——也就是 Shaman,在他 20 码之内所有盟友——当然包括 Witch Doctor 自己——的攻击速度和移动速度都提高 15%,持续时长是 20 秒。如果使用它的符(Rune) 丛林鼓(Jungle Drums),时长变成了 30 秒。

所以两件 Mundunugu's Regalia 和 Big Bad Voodoo - Jungle Drums 配合,攻击速度和移动速度都提高 15%,持续时长是 2 x 30 秒,也就是 60 秒。

不过,Big Bad Voodoo 的 Cooldown 默认时长是 120 秒,有点长。但是满 Paragon 点数可以拿到 10% 的 Cooldown Reduction;穿上 Captain Crimson 套装,可以拿到 20% 的 Cooldown Reduction;Gogok of Swiftness 可以拿到最高 15% 的 Cooldown Reduction。三样齐全的话,Cooldown 时长变成了 120 x [(1 - 10%) x (1 - 20%) x (1 - 15%)]  = 120x 0.612 = 72.44 秒。Speed farming 的时候不会穿上 Captain Crimson 套装,所以 Cooldown 时长变成了 120 x [(1 - 10%) x  (1 - 15%)]  = 120 x 0.765 = 91.8 秒。大约 2/3 的时间可用。

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有了 Mundunugu's Regalia 其中的 4 件,Spirit Realm 结束后 30 秒内伤害减少 60%。如何进入 Spirit Realm?只有两个技能,一个主动技能 Spirit Walk,一个被动技能 Spirit Vessel。

Spirit Walk 是指 Spirit 离开肉身——也就是处于 Spirit Realm下,时长是 2 秒,Spirit 在这 2 秒内可以无障碍行走。它的 Cooldown 默认是 10 秒。它的符 Severance 将移动速度提高 100%。

60% 减伤时间是 30 秒,大大超过默认 Cooldown 时长的 10 秒,所以可以做到一直保持 60% 的减伤。但是提速功能大约只能做到 40% 可用。

Spirit Vessel 启动后也只有 2 秒会呆在的 Spirit Realm 中。

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在不调整装备上的 Cooldown Reduction 的情况下,怎么能提高 Big Bad Voodoo - Jungle Drums 和 Spirit Walk - Severance 提速的有效使用百分比?只有一招,在 Kanai's Cube 里放 In-geom

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有了 Mundunugu's Regalia 全套的 6 件,Spirit Barrage 额外叠加 20,000% 的杀伤力,再额外每秒每点恢复的 Mana 叠加 5% 的杀伤力。

理想装备情况下,最高每秒可以恢复 42 点的 Mana,所以总共是 +20,210% 的杀伤力。

随从 Kormac 每秒还可以恢复 7 点 Mana。

被动技能 Spiritual Attunement 还可以每秒恢复 2% 的 Mana,还提高 10% 的 Mana 容量。Mana 最大容量大约在  1200 左右,所有每秒恢复大约 240 点 Mana。

被动技能 Rush of Essence 投 Spirit Spells 时在 10 秒增加 100 点的 Mana,也就是平均一秒增加 10 点的 Mana,但是这个不算在 Mundunugu's Regalia 六件套的功效内。

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Mundunugu's Regalia 全靠 Spirit Barrage 杀怪,而对 Spirit Barrage 杀伤力有帮助的三件装备分别是:

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Voo's Juicer (Legendary Ceremonial Knife): increases damage by 45-60% and adds The Spirit Is Willing and Phlebotomize rune effects to the manually selected rune.

我把这个叫做老巫的榨机,是礼刀的一种。它增伤 45-60%,几乎可以忽略不计,但是额外送两个符,一个是 Phlebotomize——每秒恢复 6437  点的命,一个 Spirit Is Willing——每个 Spirit Bolts 打到怪恢复 12 点的 mana。

这个武器在 speed farming 里不是很重要,但是在 Greater rift 里就有用,而且它比较容易拿到理想值,而且它有五个杀伤调整选项,比 The Barber 多一个,所以一般都穿在身上,而不是放在 Kanai's Cube 里。 

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The Barber (Legendary Ceremonial Knife): instead of dealing direct damage, Spirit Barrage now accumulates on the target. When casting stops, it explodes dealing 400–500% of the accumulated damage to all enemies within 15 yards.

我把这个叫做剃刀,也是礼刀的一种。它是 Spirit Barrage 必需武器。

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Gazing Demise (Legendary Mojo): Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by 120%, and also increases the attack rate from Manitou spectres.

这是个咒物,武器配装,我把叫它叫做送终瞥。它附送 Phantasm 这个符。最最重要的,也就是Gaming Demise 必不可少的原因,就是每个 Phantasm 的持续时长 2x,每个 Phantasm 增加 120% 的伤害,而且每个 Phantasm 增加 Manitou 的 attack rate/tick。不用想了,Spirit Barrage 肯定要用 Manitou 这个符了。

Spirit Barrage 默认情况下是花费 100 点 Mana 向目标投放四个 Spirit Bolts,杀伤是 4 x 150%,元素是 Cold

我们首先来看看 Manitou 这个符是什么意思。启用这个符,也不会再召唤 Spirit Bolts,而是召唤一个 Manitou (也是一种 Spectre)盘旋在 Witch Doctor 身上,且随身跟着。Manitou 每 0.5 秒对附近一名随机敌人释放 Spirit Bolts,在 20 秒内造成总计 6000% 的冰冷伤害。一次只能召唤一个 Manitou。所以 20 秒内 Manitou 发出了 40 个投射物

我们还要搞清楚 Phantasm 这个符做什么。启用 Phantasm 这个符的话,是投出 Phantasm (一种 Spectre),Phantasm 在 5 秒内对其自身 10 码范围内的所有敌人造成 750% 的冰冷伤害,每个 Phantasm 每隔 0.5 秒 attack rate/tick 一次。一次最多只能召唤三个 Phantasm。请注意,Phantasm 被认为是准宠物,增加的 pet damage bonus 对它无效,但是增加的攻击速度会对它有效。

根据 Reddit 上一篇帖子的讨论,Manitou 和 Spirit Bolts 等都不算 pet,只有 Phantam 算 pet,且不是标准的 pet。

至于以上武器的作用机理,请看此人的文章,写得十分详细。

有了 Gazing Demise,三个 Phantasm 持续时长 10 秒,每个 Phantasm 每秒投射 2 个投射物(如果 10 码范围有怪),三个加起来是 6 个,10 秒是 60 个。Manitou 在 Phantasm 存在的 10 秒内,每秒投射处 8 个投射物,10 秒是 80 个。如果准时的一轮接一轮发出 Phantasms,那么 Manitou 20 秒内可以发出 160 个投射物。那篇文章说是 200 个,我不知道是怎么算出来的。

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我认为 Lexyu 对 SPIRIT BARRAGE 的打法解释得最清楚简单。

第一个视频是打法指南:Witch Doctor Mundunugu Spirit Barrage Solo Push Guide Season 20 (Patch 2.6.8) Diablo 3

第二个视频是他的实战过程:Witch Doctor Mundunugu Spirit Barrage GR141 Solo Push Diablo 3

下面是第一个视频的文字版本:

Yo,  this is Lex. This is a guide of SPIRIT BARRAGE for pushing greater Rifts.

You can also check out my SPIRIT BARRAGE guide on Speed Runs for the basics. In the speed video SPIRIT BARRAGE is spammed for rapid explosions.

In this video I will be going over advanced techniques to build up explosions for leaderboard climbing.

The tool-tip for THE BARBER is poorly worded and misleading. SPIRIT BARRAGE is not a channelling skill that is held down until released. Holding the skill down would make back to back casts in the same way rapid clicking does. Phantasms do not explode when you stop casting like the THE BARBER tool-tip says, instead they explode when expired. You can have a maximum of three phantasms out at one time. Casting out one after three is to cause the oldest one to explode releasing its accumulated BARBER damage.They will also explode on their own after time which is 10 seconds with the GAZING DEMISE bonus.

Let's go over the basic location. Make sure you keep BIG BAD VOODOO and SOUL HARVEST active. LOCUST SWARM needs to be cast once every eight seconds to activate RING OF EMPTINESS. Cast PIRANHAS - PIRANHADO on top of your follower to group enemies up followed by three casts of SPIRIT BARRAGE to place phantasms. SPIRIT WALK is used to allow the phantasms to build up three seconds of BARBER damage. After coming out of SPIRIT WALK, SPIRIT BARRAGE is once again cast three times to blow up the first three phantasms.

Remain close to enemies for GRAVE INJUSTICE, SWAMPLAND ATTUNEMENT and CONFIDENCE RITUAL which you are getting some pickup radius as a secondary stat on gear will be helpful.

If enough enemies die in range and activate grave Injustice SPIRIT WALK can be used again immediately.

This rotation can be repeated as long as there are enough enemies to kill, keeping you safe and constant SPIRIT WALKs. Be sure to drag for more enemies when density is low.

Here is another quick pop rotation chain. Notice how back to back SPIRIT WALKs keep me from getting frozen or killed.  You should stand in an OCULUS RING while damage is being accumulated for bigger explosions. Standing still will also mess our ENDLESS WALK’s 100% damage multiplier.

You can also let phantasms build our BARBER damage for longer. A shield pylon will allow you to keep phantasms active for the full 10 seconds without risk. This will accumulate more damage from trash before they die, doing more damage to elites. These phantasms expire on their own with casting. Don't forget you still need to put down three new phantasms afterwards.

The full duration of rotation can be hard to survive without shielding. Let's go over my favourite rotation to use - the single pop. Start the same way as the quick pop rotation. Casting three phantasms followed by SPIRIT WALK.  When you come out of spirit walk only cast SPIRIT BARRAGE once to explode your first phantasm. If enough enemies died to cool down SPIRIT WALK use it. Your second and third phantasms will be left to continue accumulating damage. Keep popping just enough phantasms to get back into SPIRIT WALK. This rotation keeps trash alive longer, doing more damage to elites. It's also safer if you go back to Spirit walk after one cast of SPIRIT BARRAGE. You can still do the second or third cast if SPIRIT WALK isn’t ready.

At the rift guardian, SPIRIT BARRAGE needs to be spammed to stack BANE OF STRICKEN. The MANITOU really makes the boss fight faster, but I am using THE SPIRIT IS WILLING to replenish mana. If you want to use MANITOU you need to replace a passive with RUSH OF ESSENCE for mana regeneration.

Check D3 planner for all the variants and details.

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